GAME THEORY
I Zero Sum Games
 Solution = mixed strategies from minimax theorem
 + Minimax theorem (1928 J. V. Neumann) Every 2 person zero sum game has a 
           mixed strategy for each player so expected pay is same value V (optimal strategy, V=best payoff)
 + Zero sum games
         R1  R2 
      S1 [2]  2  ->2 row min 
      S2  1   3  ->1          []=minimax pt.
          2   3  
          col max
  
 + Optimal Strategies
         BI  BII BIII
      AI  0  5/6  1/2     vs BI   = 0x+1(1-x)=1-x
     AII  1  1/2  3/4     vs BII  = 5/6x + (1-x)/2 = 1/2 + x/3
                          vs BIII = 1/2x + 3(1-x)/4 = 3/4 - x/4

II NON-COOPERATIVE GAMES
    + Nash's Theorem (1994 John Nash) any n person, noncooperative game (zerosum or nonzero sum)
for which each player has finite number of pure strategies has at least one equilibrium set of strategies


III COOPERATIVE GAMES
  +Equilibrium sets. Core of a game, shapley value
  +Mixed-Motive Games
     Type I - Cuban Missile Crisis      C     D
                                    C (3,3) (2,4)
                                    D (4,2) (1,1)
     Type II - Interection Leader       C     D
                                    C (2,2) (3,4)
                                    D (4,3) (1,1)
     Type III - Battle of Sexes         C     D
                                    C (2,2) (4,3)
                                    D (3,4) (1,1)
     Type IV - Prisoner's Dilemma       C     D
                                    C (3,3) (1,4)
                                    D (4,1) (2,2)

  +Multistage cooperative games
     +Evolutionary Stable Strategy (ESS)
         R. Axelrod - prisoner dilemma games played indefinitely
                  Tit for Tat - cooperate first ,then do what opponent did previous round
                  All D
     +Emergence of Cooperation
         How does non all-D strategy evolve in All D Environment
            1. Kin selection - helping one's relatives
            2. Clustering - Viability of a small minority employing same strategy



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