The TECH DECK is a modern version of classic playing cards. The deck has 54 cards in 4 domains/suits (Information, Science, Technology and Services) with 2 wild cards. Each card represents something from those domains. For example, the 7-of-Technology (gear) is Virtual Reality. You can play any normal card game with the Tech Deck. Traditional suit-values to help you acclimate to the TECH DECK. More than a year of thought and consideration went into the development of these cards. It brings playing cards into the 21st century. They are created on 300 gsm(gram per square meter) air-cushion finished custom printed cards.


If you are using the TECH DECK just as a playing card, the Index (a seven in the above picture), and the domain or suit (Technology in this case) are all that you will need to use. Each TECH DECK card depicts something in the domains of information, sciences, technology, and services that a denizen of the 21st century will recognize. In this case, the 7-technology card is Virtual Reality. As with any technology, the new technology replacing will find it useful to have ties to the old technology to help people transition. So I have included the traditional value-suit on the card, in this case the 7-clubs. The first printed page from the Gutenberg press used type that looked like hand-written script. The first steam ship was a hybrid sail and steam design, the Turbinia. One of my play-testers Stephen Takach commented that he found it useful to have the traditional value and index on the card. In the bottom TEXT BOX of each TECH DECK card is a game effect which is used if you are using the TECH DECK to play my game PEER-TO-PEER. In this case, the 7-technology allows your team to discard up to two group cards and redraw that many cards. Notice, the VENTURE and GROUP HAND symbol in the upper left of the text box. This indicates that it can be used whether it is part of a venture or whether it is in the group hand. In PEER-TO-PEER, each teammate on a team can have a VENTURE which is composed of up to three VENTURE cards. These are game effects that they can use turn after turn. You start with just one VENTURE card and you can eventually built that up.


The 52-card Playing Deck. The first playing cards were created in China in the 9th Century along side the development of wood block printing. Playing cards were imported into Europe from Mamluk Egypt in 1370. In Egypt, cards were used to play a game called Na'ib. These were hand-made cards, and so very expensive only for the Aristocrats. Cards had inscriptions with pithy adages. The court cards were a King and 2 Lieutenants. Originally in Europe cards were also all hand created art, and so also for the very wealthy. Court cards now included a Queen. Original suits were Cup, Swords, Polo Sticks and Coins. Different countries used different suits. By 1377, the French used playing cards with the suits we are now familiar with: Hearts, Tiles (diamonds), Clovers (clubs) and Pikes (spades). There they remain unchanged for 643 years ... Thus, the motivation to create The Tech Deck to introduce a modern version of the classic playing cards. Bringing playing cards into the 21st century. Integrated into the design of the Tech Deck is the Peer-to-Peer game.